La motivation pour apprendre une langue à des fins de jeux en ligne peut donc s’aligner sur celle de la motivation intrinsèque aux modèles existants concernant l’apprentissage des langues (Ryan & Deci 2000 Wæge 2007). Conformément aux théories de l’apprentissage des langues en ligne, qui soutient que l’apprentissage des langues a lieu dans « dans un contexte naturel » (Thorne 2010: 144), l’interaction en ligne peut donner aux utilisateurs de l’anglais comme deuxième langue un accès à un « langage réel » plutôt qu’à un langage simulé ou relevant des discussions liées à des jeux de rôles survenant dans les cours de langues (Kohn & Hoffstaedter 2017). Par ailleurs, les compétences et capacités nécessaires pour échanger des messages instantanés pendant les jeux en ligne forment de nouvelles formes de littérature et communication (Godwin-Jones 2004). A cette fin, les joueurs utilisent le langage à travers une variété de fonctions, qui incluent la parole et l’écriture.
Selon Thorne et al., les jeux en ligne « regroupent les formes de médias interactifs les plus sociales et complexes disponibles actuellement en matière cognitive » (2009: 808). Pour ceux dont l’anglais est la deuxième langue, les jeux en ligne fournissent un accès à la communauté élargie des utilisateurs de la langue anglaise comme lingua Franca (Jenkins 2015 Kachru 1986).
Les jeux où les usagers appliquent effectivement leur répertoire de langage dans un contexte informel impliquent l’usage du langage. The immersive experience facilitated by games gave L2 speakers of English the ability to travel virtually outside of their L1 local language environment. In addition, the repetitive nature of games and gaming vocabulary helped the participants to learn English words and phrases without the impression of being drilled. The results show that the online nature of the exchanges between the speakers made the speakers feel more confident when trying to communicate in English (both within the game and when interacting with others in English when not gaming). The methods used were an online survey and interviews of students at the University of Bordeaux who reported on how gaming helped them to improve their English through immersion. The present study considers French youths who use online games in English and asks what makes the language and environment of gaming an accessible way to learn English. Motivation for learning a language for gaming can therefore be aligned to intrinsic motivational language learning models (Ryan & Deci 2000 Wæge 2007). In accordance with online language learning theories which argue that language learning occurs “in the wild” (Thorne 2010: 144), online interaction can give L2 speakers access to “real talk” rather than the simulated or role-played talk of the second language classroom (Kohn & Hoffstaedter 2017). In addition, the skills and capacities needed to instant-message whilst gaming are forming new types of literacy and communication (Godwin-Jones 2004).
To this end, gamers use language through a variety of modes, including speaking and writing. online games “comprise the most socially and cognitively complex forms of interactive media currently available” (2009: 808).
For speakers of English as a Second Language (L2), gaming provides access to the wider English-speaking community of English as lingua franca speakers (Jenkins 2015 Kachru 1986). Though all the stuff is not completely mine, I found it fun to work on this SWEP.Gaming, where users put into application their language repertoire in an informal context, involves language. The Weapon can be found under the 'M9K Specialties' category in the weapons tab. You cannot fire this weapon until you have a lock. After this, fire the weapon and it should follow and hit your target. This indicates you are locked onto the target. After the fifth beep, you should hear a distinctly different beeping noise. Once your sights are over the target you want to lock onto, you should hear beeping. To lock onto a target, simply aim down the sights. You can lock-on and fire this at just about anything, including helicopters, drones, jets, cars, etc. It is a heat-seeking launcher that is primarily used against aircraft. This is the Stinger found in the game Call of Duty: Modern Warfare 2. Some of the coding also comes from this addon, so special thanks: Stinger Launcher Model: Reverend Jesse V92